Sunday, September 20, 2015

Pokemon's Future in 2016

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This Week's Issue of Famitsu, The Japan Magazine, Had a interview with The Pokemon Company's President and CEO Tsunekazu Ishihara. He Talked Pokemon Shuffle, Pokken Tournament, Super Mystery Dungeon and a Small Bit about Pokemon's Future.
Pokemon Shuffle Has Reached over 5 Million Downloads Worldwide. The Game was Originally Planned to Be Launched on 3DS and Smartphones at the Same time. The 3DS Charts showed That Kids in Middle School played The game the most while the SmartPhones Version is Mostly Played By Adults.

Pokken Came from a Desire to See Realistic Pokemon Movement. It's Made by the Team who Have Made The Tekken Games. Ishihara points out That it's easy to understand Fighting Games and that they have Straightforward and Simple Systems. The Game is Also Coming to Wii U Next Year. Ishihara is Hoping that if People Train at Home, This Will lead to People to Eventually Go and Play in The Arcade Tournament.

Pokemon Super Mystery Dungeon is Called a "Big Adventure for Kids" in the Interview. People say That Mobile Games are Fun and All But They Want Something Bigger. The Game is Full Of Content, There's Mega Evolution, Legendary Pokemon and Much More. They Thought of A Game Packed with Content and Longer Story. The Only Question I Have is Where to Go From Here?
Finally, Here are some other Tidbits. Thanks to Nintendo Everything for Listing Them.
– Noted that a lot of the above was talk about casual games, will continue to do so due to high appeal
– Hopes to continue to expand Pokemon, utilizing features such as Pokemon Global Link and Pokemon Bank on future platforms and services such as on the NX with a large emphasis on cloud service, where you can bring them to a game you want to play and move them back to the cloud when done
– These are just some of many ideas they’re brainstorming
– More titles like Pokemon Shuffle for 3DS/smart devices depends on the ideas they come up with and which devices have the best “fit” for the idea
– There will be more on that at a later day (possibly referring to Pokemon Go), please be patient



Animal Crossing: Happy Home Designer Interview


In Last Month's Issue of Nintendo Dream, There is A Interview with Producers Hisashi Nogami and Aya Kyogoku for The Upcoming Animal Crossing Spinoff, Happy Home Designer. Thanks To Nintendo Everything for The Translation.
ND: What was the original starting point of the project?
Nogami: Although many customers have accepted Animal Crossing, these games have an aspect that you can do anything and if you don’t decide to do something by yourself, the game won’t progress. Therefore I guess it is a title that divides people.
ND: You say that while New Leaf has sold more than 4 million copies [in Japan]!
Everyone: (laughs)
Kyogoku: I’m truly grateful that so many people have played the game, but I also think that there are people who think that the gameplay doesn’t suit them or they don’t understand what the game is about.
Nogami: So when it came time to create the next Animal Crossing, it turned out as a spin-off that focuses on an element of the Animal Crossing instead of being a traditional game.
ND: Was it decided from the start that the game comes for 3DS?
Nogami: 3DS was a given.
ND: Following the flow of releases up until now, I thought the next installment would be on Wii U for sure.
Nogami: I see. There was an idea of deeper play of Animal Crossing, and as many people have played New Leaf, we thought to aim it also for the customers that have enjoyed that game.
Kyogoku: However, we have made Animal Crossing games so that you can develop your village for years, and as this game was developed for 3DS as mentioned before, we wanted players to enjoy the usual gameplay of Animal Crossing and this new game side by side. At first it wasn’t just a new perspective for a single element of the traditional games, but rather we thought to try creating something that is completely different. But as you’d think, if the game was completely different, there is a risk that people who like Animal Crossing wouldn’t want to play it.
Nogami: One of the best received elements of Animal Crossing is ‘house creation’ and ‘arranging furniture’, so we decided to focus on that and we started development.
ND: More than two years have passed after the release of New Leaf, but the many people who still play the game certainly enjoy ‘house creation’. But why did you decide to take house creation as the focal point of the game?
Kyogoku: That was because members of the development team enjoyed it and we took this chance.
ND: What kind of things did you enjoy?
Kyogoku: When the development of a traditional Animal Crossing game comes to the final stage, the staff creates houses where the villagers live. Then we try to imagine ‘I wonder in what kind of house Bob lives?’
Animal Crossing: Happy Home Designer is Coming to 3DS on Sept. 25 in USA.